AI Insights · Timothy · July 2024
Top 5 First Person Games on Android in Kenya Q2 2024
Discover the performance of the top 5 first person games on the Android platform in Kenya during Q2 2024, including trends in downloads, revenue, and active users.
During the second quarter of 2024, the top 5 first person games on the Android platform in Kenya showed varied performance across key metrics such as downloads, revenue, and active users. Here’s a detailed look at how each game fared.
Moto Rider GO: Highway Traffic saw fluctuating weekly downloads, starting with around 10.6K in early April and gradually declining to approximately 4.9K by mid-June, before experiencing a slight uptick to 5.9K at the end of June. The game’s weekly active users followed a similar trend, peaking at 58.5K in the second week of April and dipping to around 38.2K by mid-June, with a final rise to 43K. Revenue was minimal, with a peak of $11 in the week of May 20.
Pure Sniper: Gun Shooter Games experienced a significant drop in weekly downloads from 10.2K at the beginning of April to about 3.7K by mid-June, followed by a recovery to 8.9K at the end of June. Active users decreased from 36.4K to 21.7K over the quarter, before ending at 30.3K. Revenue remained steady, with a peak of $36 in the week of June 3.
World War: Army Battle FPS 3D had a steady increase in weekly downloads, starting at 4.9K in early April and reaching 11.1K by early May, then stabilizing around 6.3K by the end of June. Active users also rose from 9.5K to 15.8K over the quarter, ending slightly lower at 12.4K. Revenue was minimal, peaking at $14 in late April.
Traffic Rider maintained consistent weekly downloads, fluctuating between 7.1K and 9.3K throughout the quarter, and ending at 7.1K in late June. Active users remained high, starting at 84.6K and peaking at 92.6K at the end of June. Revenue was modest, with a peak of $14 in late May.
Sniper 3D:Gun Shooting Games experienced a decline in weekly downloads from 6K in early April to around 2.6K by late May, followed by a recovery to 6.1K in late June. Active users also saw a decline from 31.5K in early April to 22.8K in late May, then rose to 36.3K by the end of June. Revenue peaked at $53 in mid-June.
These insights, derived from Sensor Tower data, provide a snapshot of the performance trends for these popular first person games. For more detailed insights and analysis, visit Sensor Tower.